The 3DF format is a simplified version of the CAR format, lacking animations, sounds, and the ModelName field in the header, though 3DF files have bones, which CAR files lack. This format is also slightly different from the format of objects in RSC files, which support animations; Alt Editor can export RSC objects as 3DF files, and object animations as VTL files.
The sfPhong and sfEnvMap flags are actually assigned values of 0x30 and 0x50 in the game source, meaning models with these flags will also set sfMortal on the same faces. Fortunately, weapons are the only objects to use the sfPhong and sfEnvMap flags. Furthermore, the code will still work correctly if these flags are set but sfMortal is not. Animator uses the correct values of 0x20 and 0x40 for these flags.
The alpha channel in the image is unused; instead, the game engine uses the alpha flag to determine which triangles are transparent on a model.
This page was last edited on 3 March 2019, at 05:47.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.