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The Carnivores series is a series of games focusing on hunting dinosaurs and Pleistocene mammals. Carnivores, Carnivores 2, and Carnivores Ice Age were developed by Action Forms using the AtmosFear engine and were published for the PC by WizardWorks Software between 1998 and 2001; Carnivores Cityscape was developed by Sunstorm Interactive using the Serious Engine and released on the PC by Infogrames in 2002; and Carnivores: Dinosaur Hunter and Carnivores: Ice Age were developed by Tatem Games using the original Carnivores 2 and Carnivores Ice Age source code and assets and released for the iOS in 2010 and 2011.
Carnivores[edit | edit source]
Carnivores was developed by Action Forms utilizing their AtmosFear game engine, and published by WizardWorks Software on November 30, 1998. Carnivores was unique at the time of its release for allowing the hunter to be hunted by animals, distinguishing it from the recent slew of Deer Hunter clones.
Carnivores 2[edit | edit source]
Carnivores 2 was developed by Action Forms utilizing their AtmosFear game engine, and published by WizardWorks Software on October 31, 2000. A Russian version was published by Акелла/Akella on December 1, 2002.
Carnivores Ice Age[edit | edit source]
Carnivores Cityscape[edit | edit source]
Carnivores Cityscape was developed by Sunstorm Interactive utilizing the Serious Sam game engine, and published by Infogrames on March 25, 2002. Despite being canon, and many fans feeling that Carnivores Cityscape is a passable game in its own right, there is a certain amount of agreement that it doesn't fit with the rest of the Carnivores series, given its wildly divergent gameplay and the fact that a different company developed the game.