Observer Mode as it appears in Carnivores
Observer Mode as it appears in Carnivores 2
Observer Mode as it appears in Carnivores Ice Age
Observer Mode is a special type of hunting experience developed by DinoHunt Corp.. It allows hunters to learn as much about their targets' behavior as possible. It is also possibly used by harmless tourists visiting the planet on safari.
Differences From Hunt Mode[edit | edit source]
- The hunter becomes almost undetectable by dinosaurs.
- No weapons, besides the camera (which isn't a weapon, anyways) may be used.
- Relocation is immediate.
- Escaping is immediate.
- Restarting won't summon "Are you sure you want to restart? All points and trophies will be lost!"
Hunters can still be killed by water or lava, though.
Carnivores: Dinosaur Hunter[edit | edit source]
In Carnivores: Dinosaur hunter observer mode becomes entirely reworked.
Now in observer mode:
- Dinosaurs won't attack you.
- Escape is instant.
- Herbivores will not be spooked.
- Relocate is the same as it is in hunt mode.
- No weapons except the camera and binoculars.
- Chasmosaur will no longer attempt to kill you. (IOS Only)
Observer Mode does have its flaws though. At very, very close range, most herbivores will detect the hunter and flee, while the ceratopsian dinosaurs are able to kill the hunter if he gets too close. In later years, Observer Mode becomes less and less reliable, culminating with all Ice Age animals (excluding the Diatryma) being able to detect the hunter at a very close range and killing him if he gets too close.
|Carnivores by Action Forms and WizardWorks Software|
|File formats, files,|
Demo 1.00.000 (build v1.02, November 1, 1998) • Retail CD (build v1.02, November 1, 1998) • Demo 3DFX patch (build v1.03, November 24, 1998) • Retail 3DFX patch (build v1.03, November 24, 1998) • Demo v1.01 (build v1.03, November 24, 1998) • Source code (build v1.03, November 24/December 15, 1998) • Source code (build v1.03, November 24/December 18, 1998) • Direct3D 1.3 (beta!) patch (build v1.03, December 18, 1998) • Direct3D beta 1.5 patch (build v1.05, September 1, 2000)