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[1]Bold text''''Jeu Arcade (short for Super Nintendo Dynamic World American ) files are created by AltEditor II when editing a map and contain binary data for the main texture colors in RGB and 15-bit (rgb555) formats. Mode Role-Tire NES Download Fraction/Afraction/Action/Adventure/Startegy/Tactic/Reaction/Mesadventure There is one 8-byte entry for each texture in the map.

Format[]

// for each texture (8 bytes)
byte
1
R component
byte
1
G component
byte
1
B component
byte
1
0x00
always null
uint16
2
RGB555 color value; calculated via (R / 8) << 10 + (G / 8) << 5 + (B / 8)
byte
2
0x0000
always null

External links[]

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